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Autodesk 3ds Max Resources
 
Scripted Distance Indicator
Source - CG-Academy.net  Category - Max scripts
This tutorial shows how you can use scripting and a simple standard material to give visual feedback on the correct position of an element in a rig. It is especially usefull where you have a stretchy bones based rig and you wish to give visual feedback to the animator when they have the limb at the right length, under or over-stretched.
Rating:   Hits: 766   Added: Saturday, 06 Jun 2009
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Open Material libraries from Directory
Source - 3idee.nl  Category - Max scripts
Select a path where all you material files are. Click the pull-down menu and select a material library, it will automatically load in the material browser. This is a macroscript, after running the script you will find it in the \"3idee Tools\" category.
Rating:   Hits: 447   Added: Friday, 27 Feb 2009
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Random material ID
Source - 3idee.nl  Category - Max scripts
This script randomizes the material ID\'s in an editable poly by sub-object element. Just select an editable poly (editable meshes will be converted to editable poly), run the script, assign a Multi/sub material to the object.
Rating:   Hits: 486   Added: Friday, 27 Feb 2009
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Attach by Material
Source - 3idee.nl  Category - Max scripts
This scripts converts objects with the same material to a single object named after the spcific material.
Rating:   Hits: 358   Added: Friday, 27 Feb 2009
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Object Cycler
Source - 3idee.nl  Category - Max scripts
This script lets you cycle through the scene objects. It hides all objects except one which is selected automatically.
Rating:   Hits: 436   Added: Friday, 27 Feb 2009
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Camera Animator v1.5
Source - 3idee.nl  Category - Max scripts
This script creates a new animated camera that animates along the scene cameras. Every position and rotation is stored in an animation key. It lets you render a number of cameras without making numerous network renderjobs or having to set up the video post every time. It also copies the FOV\'s. Updated version, the insert button now works.
Rating:   Hits: 490   Added: Friday, 27 Feb 2009
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Random Replacer v3
Source - 3idee.nl  Category - Max scripts
The same as my random replacer script, but it now supports groups as well. There is also a checkbox if you want to delete the old objects and the undo works.
Rating:   Hits: 434   Added: Friday, 27 Feb 2009
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Random Rotate
Source - 3idee.nl  Category - Max scripts
Random Rotate rotates a selection of objects.
Rating:   Hits: 329   Added: Friday, 27 Feb 2009
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Random Material
Source - 3idee.nl  Category - Max scripts
Select a root object with the material you want to copy. Adjust all values that you want and select the other objects. Press \"Let\'s go\" and randomized materials are copied to the selection. Keep in mind that a simple material adds about 12.450 bytes to a MAX-file. You can choose between 1 and 64 random materials to be created. It is a heavy-duty command, so I made a progress bar at the bottom of the pull-down.
Rating:   Hits: 478   Added: Friday, 27 Feb 2009
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Solar Time
Source - 3idee.nl  Category - Max scripts
Create a random text, create a sunlight system, run this script. Select Sunlight, select text, and press the create button. Its very usefull for peoplo who need to make shadow studies. Just link the text to the camera and hit render. The text is still a little bit shakybut if you would just use somekind of monotype font it will be fixed.
Rating:   Hits: 327   Added: Friday, 27 Feb 2009
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Spline Align
Source - 3idee.nl  Category - Max scripts
If you want to align objects to a spline created in AutoCAD. Choose an object/group, select two vertices on a spline and the object will be aligned to the spline...Use in top view...
Rating:   Hits: 364   Added: Friday, 27 Feb 2009
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Copy Properties
Source - 3idee.nl  Category - Max scripts
Basicly this is a personal script wich I made to speed up extruding and UVW mapping. This could be a useful script for people who draw splines in AutoCAD and extrude them in MAX. The properties that you can copy are: material, modifier(s) and z-position.
Rating:   Hits: 272   Added: Friday, 27 Feb 2009
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Reverse Animation Utility
Source - CGCookie.com  Category - Max scripts
Hi to everyone again. In the past tutorial we tried to talk about scripting in 3ds max creating a custom scripted shader plug-in, this time we continue our adventure creating a little utility that can select an object and reverse a part or the entire position animation applied.
Rating:   Hits: 306   Added: Wednesday, 18 Feb 2009
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Custom Scripted Shader in 3D Studio Max
Source - CGCookie.com  Category - Max scripts
Hi to everyone again. Last time we talked about how to create a simple underwater scene using 3ds max and mental ray. Now is time to do the first exercise about scripting, we’ll try to understand some basic informations about the 3ds max internal language, to be able in the future to create more complex custom tools, and in next weeks we’ll go back on some shading, lighting, rendering tutorials.
Rating:   Hits: 542   Added: Wednesday, 18 Feb 2009
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RPC RGB Level Script
Source - Archvision.com  Category - Max scripts
The RBG Level Script will allow you to quickly modify the RGB level of an RPC material. This will allow users to compensate for the "blown out" effect caused by radiosity and overly intense lighting, as well as brighten RPCs that are too dark. For guidelines on configuring lighting please see the Lighting Tutorial.
Rating:   Hits: 270   Added: Friday, 13 Feb 2009
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RPC Spray Script
Source - Archvision.com  Category - Max scripts
This tutorial will give you a step by step method for placing RPC's (People and/or Trees) onto an uneven terrain using the RPC Spray maxscript utility within 3ds max , viz and Autodesk VIZ.
Rating:   Hits: 326   Added: Friday, 13 Feb 2009
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