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Making a photo-realistic orange using the Material Editor and Loft
Source - Hallofheads Media Category - Rendering
The purpose of this tutorial is to give you an understanding of lighting and texturing as well as a basic understanding of some lofting techniques. I can't stress enough about how important lighting and texturing is when modeling. These two things determine what your picture looks like. Will it look cartoony, or realistic? There aren't many tricks to texturing and lighting. You have to practice, practice, practice. Look at real world objects when modeling to see how the light shines off on object. Observe everything about it.
Rating:   Hits: 381 Added: Friday, 13 Feb 2009
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Making objects easier to see by changing Viewport Settings
Source - Hallofheads Media Category - Basics
The purpose of this short tutorial is to show you how to make objects easier to see by changing the viewport background color and the grid's color. You can, of course, choose any colors you'd like. The ones I have chosen are more for visibility, but I think they look very cool too!
Rating: Hits: 178 Added: Friday, 13 Feb 2009
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Making a Simple Window/Frame and Applying Textures
Source - Hallofheads Media Category - Materials
The purpose of this tutorial is to demonstrate how to make a simple window, and apply textures to it, as per request. Your wish is my command.....well not really, but.....anyway... The basic concept here is as so: We are going to build the window frame from a line. Actually a few lines. Then extrude it. We'll make each "board" seperately. Then we'll piece it together just like a real window frame. From the well make the glass and then apply the materials! FUN! Let's go!
Rating:  Hits: 235 Added: Friday, 13 Feb 2009
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Animating Cameras/Objects on a Path using TrackView
Source - Hallofheads Media Category - Animation
The purpose of this tutorial is to show you how to animate objects, cameras, lights and just about anything else along a path. This gives you a steady/smooth movement that is completely adjustable. Remember: After you've completed a tutorial, play around with the settings. Change things around and experiment. Get familiar with the entire process. If you don't learn WHY something works, and just learn HOW, you'll never be able to make anything of your own. And you'll never learn MAX. Nobody wants to see your demo reel of completed tutorials. So get in there and get your hands dirty! This tutorial was on request.
Rating:  Hits: 363 Added: Friday, 13 Feb 2009
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Modeling Cloth Curtains using Patches
Source - Hallofheads Media Category - Modeling
The purpose of this tutorial is to show you how to make cloth curtains from patches. For truly real cloth models (especially for animating) I strongly suggest a plugin like ClothReyes. It's less time consuming for you (even though it takes forever to calculate a scene!!!) and the results are fantastic! But for us poor folk, we'll use patches. This is another tutorial by request. On with the show!
Rating:  Hits: 309 Added: Friday, 13 Feb 2009
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Modeling a Spoon using Loft and the Fit Modifier
Source - Hallofheads Media Category - Modeling
The purpose of this tutorial is to show you how to use the Fit Modifier for MANY THINGS! We will do this by making a somewhat complex object. A SPOON! This tutorial was made by request. Here we go!
Rating:  Hits: 259 Added: Friday, 13 Feb 2009
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Animated Texture & Lighting for a TV (TV Effects)
Source - Hallofheads Media Category - Animation
The purpose of this tutorial is to show you how to use an AVI as a texture for purposes of making a TV. I will also show you how to add a nice glow from the TV screen. This tutorial was made by request.
Rating: Hits: 336 Added: Friday, 13 Feb 2009
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A Simple Laser
Source - pawas.com Category - Basics
The following is a very basic tutorial on how to create a realistic laser for use in your 3DS MAX scenes.
Rating: Hits: 242 Added: Friday, 13 Feb 2009
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A Simple Orb
Source - pawas.com Category - Modeling
The following is a very basic tutorial on how to create a reflective marble, or glass orb using 3D Studio Max.
Rating:  Hits: 165 Added: Friday, 13 Feb 2009
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Realistic Grass
Source - pawas.com Category - Materials
You will learn in this tutorial how to model and texture grass shown in the thumb using 3DS MAX. Max R2 or greater is required for this tutorial.
Rating:  Hits: 334 Added: Friday, 13 Feb 2009
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Tire and Rim
Source - pawas.com Category - Modeling
A perfect tutorial for you if you want to make a tire car in 3DS Max. This tutorial will teach you how to make tire and rim for your car.
Rating:  Hits: 258 Added: Friday, 13 Feb 2009
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Rail Shapes
Source - spoono.com Category - Basics
Learn how to create random, twisted 3D shapes with little effort.
Rating:  Hits: 246 Added: Thursday, 12 Feb 2009
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Abstract Objects
Source - spoono.com Category - Basics
Learn the basics of creating wonderfully abstract objects.
Rating:  Hits: 270 Added: Thursday, 12 Feb 2009
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Connecting and Animating Bones
Source - spoono.com Category - Animation
Connect bones to make your very own walking leg animation.
Rating:  Hits: 407 Added: Thursday, 12 Feb 2009
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A Bumpy Guitar
Source - pagesperso-orange.fr Category - Materials
I searched for a long time a solution for model the Bumpy board of this guitar. All software I had wasn't able to make it exactly as I wanted. Finally I found the solution with Displace mapping IPAS Plug in. Basically it work as the Space Warp in MAX..
Rating:  Hits: 608 Added: Wednesday, 29 Oct 2008
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A Cartoon animated space ship
Source - pagesperso-orange.fr Category - Animation
Since 3DS 4 and Bones Pro we can animate all object with bones. It's easy and make some very good cartoon effet. Look carefully how the extreme right legs kick the ground.
Rating:  Hits: 688 Added: Wednesday, 29 Oct 2008
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Linghtning with 3DS MAX
Source - pagesperso-orange.fr Category - Materials
Making some lightning can be useful for simulate storm, electric arc,... Sure you can also add some spark, smoke, rain and a lot of things for a more realistic effect.
Rating:  Hits: 643 Added: Wednesday, 29 Oct 2008
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Splines
Source - pagesperso-orange.fr Category - Basics
A new very coolpossible thing, some unbelievably complex tubular objects rendered in a very short time. A must see tutorial for people who want to build such things.
Rating:  Hits: 785 Added: Wednesday, 29 Oct 2008
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Lofts
Source - Pawas.com Category - Basics
Lofting is one of the most useful features in 3DStuidio MAX. You can think of it as pulling one shape along another shape.
Rating:   Hits: 620 Added: Wednesday, 29 Oct 2008
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Texturing Landscapes
Source - Pawas.com Category - Materials
In this tutorial I show an easy way to make nice ground texture, and wrapping it over the Landscape surface.
Rating:   Hits: 988 Added: Wednesday, 29 Oct 2008
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